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10 pages in this section.
The entity-component-system mental model Bevy is built around, and why Rust's ownership model suits real-time, high-throughput game loops.
The Rust game ecosystem and ECS mindset.
Entities, components, systems, and the schedule.
Loading, hot-reload, and scene management.
Handling players and game events.
Integrating simulation and sound.
Fixed vs. variable timestep.
Scalable, performant, testable game code.